As many of you know I am looking for a new game to play. I quit WOW a while back and stopped playing Eve Online when they took away ship spinning. *Mark has sad face* I’ve dabbled in a few other MMO’s like Age of Conan and Lord of the Rings Online, and while the last game is absolutely beautiful looking and I like Hobbits I haven’t been swept away by the game play.
That might all change when Star Wars: The Old Republic is released on December 20 of this year. You can play a bunch of different types of characters. I was thinking about playing the Imperial Agent (with a sniper specialty) until I saw this trailer. It’s of the Jedi Consular Sage and hoo boy does she kick tail while dressed like a Baroque queen. I mean, how can that not be fun, right, kicking the hell out of people while dressed in style?
The trailer starts off showing the basic Consular and then how you can pick one of two paths: the Shadow or the Sage. I haven’t completely given up on playing the Imperial Agent (essentially a spy) but boy oh boy would it be awesome to go around kicking butt while wearing this Lucretia Borgia gear. A lot of fans of the game are ragging on her robes and head gear, but I think it’s rich from a story line viewpoint and gives the class a very different look from the usual armor.
Anyway, here’s the trailer if you want to take a peek. The music is awesome, too. I am no Star Wars fan by any stretch of the imagination. In fact I pretty much despise the mythos. But I am looking for a fun game. I think I might give this one a try.
6 Replies to “SWTOR: Consular Sage Kicks Butt in Spiffy Science Fiction Baroque Style”
I recently tried out the SWTOR beta, and I hate to say that I was incredibly disappointed. Their two biggest selling points, which were the characters and the plot-line were ridiculously untapped and at times it seemed almost deliberately evaded. There were quite a few choices as to moral path, but unfortunately they all seem to be thrown at you early on, while the gear that you truly desire doesn’t come until endgame content shows its face.
There are hundreds of NPCs that go completely unused, and the AI seemingly gets stuck in every instanced dungeon, sometimes preventing a party to complete it (which is incredibly irritating). The character creation, while quite customizable, only contains 3 different types of bodies (i.e., fat, body-builder ridiculous, and twiggy man). This can leave your characters looking disgusting, and in some cases not worth playing because of how hideously grotesque they are after a few moral choices.
I could go on for ages about how this game did not live up to expectations, but I will leave you on a positive note. The music is where all their money went towards. It’s an amazing score, and I would keep it on idle just to hear it again.
Either way, if you decide to play or not I’m sure you’ll at least have that nostalgia of being able to say “Lucas continues to torment us with lightsabers”.
Take it easy Mr. Hoover,
Heh, sorry for the double comment. Just noticed you’re from Dallas!
Woot!! I thought I was one of the only writers left in this “90 degree November” state.
we finally got some cold weather!
It seems unfinished games is often the norm now. I am still leaning toward IA because I am not a big fan of glowsticks, haha.
I think story is going to be everything in this game–it is definitely the strength that Bioware brings to the table (the one advantage, really, that they have over other MMO creators). I am considering going with the Sith Marauder even though it’s a weird choice for me in terms of its gaming role (melee DPS, what?) because I felt the most “at home” in that character’s skin for some reason.
Yeah, BioWare is very strong on story. I am curious, too, to see how this game lasts and if it catches fire.